Of Guards and Thieves Wiki
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  • Specialized in the control of the map, guards are known to be true die-hard defenders: their main goal, concerning the original GaT game mode, is preventing thieves from stealing something. Guards' weak point? Despite they're characterized by a better equipment, they cannot see thieves moving through the darkness.
In order to defend the objects, guards should always spread out uniformly, trying to keep an eye on main access points, such as doors or windows (which would let thieves break into the defended area). (By Rizuntaki)
  • The guards generally have more health and are better equipped than the thieves. They must use their flashlights and listen carefully to the the rustling of the thieves' footsteps in order to stop the opposite team from completing their objective. They can also detect the enemy by turning on the hallway lights and by using their various gadgets to protect themselves. (By Ptuh)

Classes

CB assault
Assault
CB scout
Scout
CB gmedic
Medic (G)
CB guardian
Guardian
CB locked
CB locked
CB locked
CB locked

Guards Strategies

  • In GaT, the guards must defend SIX objects present on the game map. The guards have to strategize and hold key locations of the map to prevent thieves reaching any objects. Use common sense to try to think about the thieves' target object however be wary of ruses from the thieves' team.
  • In DE, the counter-terrorists must prevent the terrorists to place the bomb in one of two designated ares on the map and last for the whole round of five minutes. However if terrorists have detonated a bomb, counter-terrorists can win the game by deactivating it successfully. The guards have to strategize and hold key locations of the map to prevent terrorists reaching any designated areas to detonate the bomb.
  • In TDM, as a blue team member, you must preserve your health and your ammo to be able to maximize your kill count while minimizing the kill count of the opposite team. Remember, everytime you get killed, you are giving one point away to the opposite team and vice-versa!
  • In ZR, the survivors have to defend the Big Brain located in ONE of the six positions on the map for the entire duration of the round (5 min). As a guard, you usually have the advantage since you can attack the zombies at long range with your guns. However, to balance the game, guards have a longer respawn time (15 sec) which can make you vulnerable if the brain is being eaten. The guards have to strategize and hold key locations of the map to prevent zombies from reaching the Big Brain.

Guards Achievements

Main Article: Achievements

Faction Related

Name Requirements Description
Big Lock
Locked
- -
Big Lock
Locked
- -
Big Lock
Locked
- -

Scout Achievements

Name Requirements Description
Big Lock
Locked
- -
Big Lock
Locked
- -
Big Lock
Locked
- -

Assault Achievements

Name Requirements Description
Big Lock
Locked
- -
Big Lock
Locked
- -
Big Lock
Locked
- -

Medic (G) Achievements

Name Requirements Description
Big Lock
Locked
- -
Big Lock
Locked
- -
Big Lock
Locked
- -

Guardian Achievements

Name Requirements Description
Big Lock
Locked
- -
Big Lock
Locked
- -
Big Lock
Locked
- -
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