- This map is very balanced, with a large number of lighted rooms, but with lot of dark gardens that allow a stealthy game. There are two parts: The Hall, characterized by a big lighted room and lot of little rooms, surrounded by dark gardens; and a top part of the map, with a good ratio between light and shadow. Objects are on the top part of the map and it is easy reach them stealthy. (By Superkiller)
General Strategy
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Maneuvers
tactics 1
tactics 2
Heatmap Overview
Locations
Spawn Point
- Blue Team Spawn: Text
- Red Team Spawn: Text
Exit Point
- Exit A: Text
- Exit B: Text
- Exit C: Text
Objective
Objective table
Areas
- Room 1: Text
Related Achievements
Class-Specific Strategy
Guards
Assault
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Scout
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Medic (G)
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Guardian
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Thieves
Shadow
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Cobra
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Medic (T)
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Juggernaut
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